top of page

San Manfred

aka Solar Knight

Age: 20

Gender: male

SO: straight

Height: 5'9

Family: Tamono (foster mother), Katsumi (foster sister)

 

Bio:

As a young boy, he saved a little vule girl named katsumi from a beast, looking to devour her. Afterwards, she took the orphan, who knows nothing of his past, to her village where he was adopted into her family.

 

During his younger years as a kid and teens, he was raised like a vulepkin, a race of fox people from a different planet. These people are high tech and much more advanced than humans, but have a tribal-like code and traditions.

 

This made San into an incredible fighter, learning from both male and female warriors, as well as sparring with his sister.

 

Years pass, he and katsumi leave the tribe to live in the city...... The weirdness begins as he and her get wrapped up in all of the sailor senshi's problems and aid them in their fight against evil.

 

(Note: this isn't the San from dark veil)

 

-Powers-

 

Aura manipulation: by channeling aura into different parts of his body, he can unleash incredible strength and speed.

 

-aura swiftness: channels aura to legs and other muscles to enhance speed .

 

-aura power: channels aura to specific parts of his body to deal significant damage to foes.

 

-aura healing: channels aura to his blood flow to increase healing speeds to ridiculous heights.

 

-aura hide: by channeling aura to certain areas of his skin, he can block the heaviest of attacks

 

-aura foresight: by channeling aura to his eyes and senses, everything moves in slow motion to him as well as being able to see through illusions

 

Note: he can't have two abilities active at the same time, he has to shut off one and activate another.

 

Vule senses: being raised by the vulepkin, made his senses like that of a fox. He can smell and hear things most humans never catch.

 

-equipment-

 

Slayer necklace: a mysterious necklace that looks like a prayer necklace, used by monks and priestess. It has red beads with yellow stripes on the border. A strange insignia is imbedded in the beads themselves as well. With aura manipulation, he can fire them like bullets and redirect shots already fired, but only once. He can also manipulate the arcs of said shots. Also through manipulation, he can create different shot types; like spiral, which makes the bead drill into it's target and out the other side, or scatter, where he fires multiple at once like a shotgun blast!

Static Style

An aura crafted at the last second by electrocuting himself with Jupiter's antenna on her tiara.

 

Static style grants enhanced speed greater than that of flare style and allows for long ranged melee attacks in the form of small lightning bolts.

 

Even though this form is incredible, it sacrifices defense and offense in favor of great speed and electrical attacks.

 

Slayer beads fired in this form can change trajectory sharper without the cost of velocity, in fact, they gain more velocity when changing trajectory, meaning that more zig zagging equals to higher speeds. The sacrifice, however is that he can't use homing, sniper, or spiral. Spreader results in multiple beads zig zagging through the air instead of straight paths.

Flare Style

An aura with a fiery composition to it.

This form is for defense and offence, giving San the ability to boost his physical abilities beyond humanly possible.

 

Said aura can block a sword, bullet, and so forth so long as the user's stamina and focus integrity is able to compensate. Henceforth, the heavier/stronger the attack, the more stamina and focus is required to block it.

 

Said aura allows San to manipulate the trajectory of his slayer bead shots. Those shots being

 

Straight (standard)

Homing (less power, but has homing)

Spiral (slow, but can drill into their target at high speeds)

Spread (basically a buckshot blast)

Sniper (high range and power, but takes a lot of stamina to pull off..... And its not like San has eagle eyes or anything, so he'd have to use his aura sight to find his target)

 

Physical abilities are

 

Aura melee

(makes kicks, punches, etc stronger)

 

Aura agility

(allows san to perform acrobatics, such as jumping very high and run fast)

 

Aura senses

(can amplify sight, hearing, and other senses one at a time to a high degree)

 

Aura shield

(Can strengthen his aura to certain parts of his body to block attacks. The higher and smaller the concentration, the stronger the defense

bottom of page